Friday, March 5, 2010

Say It Ain't So Naughty Dog

Last night, March 4, 2010, Naughty Dog released patch 1.06 for Uncharted 2: Among Thieves.

What Naughty Dog changed:
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Title Update 1.06 includes a couple under-the-hood fixes we needed to make that don’t affect gameplay. Beyond that, we’ve also made the following updates:

* Removed automatic shoulder selection when players click the L1 shoulder button to aim
* Delayed the appearance of the scoreboard to allow time for players to view any medals received simultaneously with player death

At the same time the Title Update is released, we’ll also be pushing live updates to other aspects of our multiplayer. These updates include:

* Adjusted hitbox attributes so that players will take less damage to the character’s legs
* Decreased kill radius of grenades by 1 meter
* Decreased accuracy of Down the Irons by 15%
* Reduced rate of fire of the FAL by 10%
* Reduced rate of fire for the Dragon Sniper by 10%
* Collision and geometry changes to “The Fort” to prevent intentional glitching by players
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I have tolerated their previous patches but patch 1.6 took the fun out of the game. Grenades shouldn't be nerfed. There are players who drop a grenade after death, it's a cheap move, but I know better than to stand still and die. Now, the grenades are as useful as a water balloon. And why did Naughty Dog touch the weapons? Was it because simple Jack complained that FAL's are too powerful? That's bullshit. These weapons are available to everyone. If you can't handle an AK-47, switch to a FAL or M4.

Last night's Deathmatch rounds took far too long to complete. They use to last 8 minutes or so but now it's closer to 10. Weaker weapons translates to more time spent on each kill. I was drawn to Uncharted 2 because it's a fast paced game but the appeal is no longer there.

Naughty Dog is trying appease players who bitch, moan, whine, and are basically sore losers. If the simple Jacks want to bitch, then give them a helmet and knee pads.